There are a few weaknesses in the default configuration and the way you’re probably using the tool. That doesn’t mean, however, that SSH is configured to your liking right out of the box. Without SSH, my days would be more complicated and less secure. SSH is a tool I use every single day to log into remote Linux servers and take care of my admin tasks. The third game, We Were Here Together has been announced.ĥ tips for securing SSH on your Linux servers We Were Here is a series of games that forces players in co-op with walkie-talkies to work together in separate locations, each describing something to the other to help them progress. We Were Here Together announced with Linux support, best have a partner ready for it.They've announced that it's going to leave Early Access on September 26th, which is when the Linux version will also become available. Dark Turn-based RPG 'Deep Sky Derelicts' releasing September 26th, Linux version will be available thenĭeep Sky Derelicts is a pretty great looking dark turn-based RPG from Snowhound Games and 1C Company. Puzzle horror game COLINA: Legacy now available on LinuxĬOLINA: Legacy from Chance6 Studios is a surprisingly well put together horror experience that's now available on Linux.The first, due next week on September 18th, is going to add in a replay mode for all those times you end up bailing-out and think it was so hilarious that you wish to watch it again. The rather good downhill freeriding game Descenders is getting a replay mode and more tricks soonįor those who like your extreme sports, Descenders is a pretty good Early Access game that's due to expand again soon with some more updates.The "Realspace" update adds in quite a lot including: 6 new active item, 11 new weapons and 30 new passive items, gamepad support, item tooltips, the ability to change the color of your jet's reticle and a few more other quality of life updates to improve the game. Hyperspace Dogfights is a really intense and rather good jet-combat game available on Linux, it just had a juicy content update today. Jet-combat game Hyperspace Dogfights has a free content update that's now out.This time it's a little different, as the steampunk airship first-person shooter Airmen has a hidden Linux version on Steam. What's that, more Steam keys to give away? You got that right. Airmen is an online shooter where you build your own airship with friends, we have keys to give away.Someone told me people like to win Steam keys? Is that right? Well, you're in for a chance to win a Steam key for Nimbatus - The Space Drone Constructor before it enters Early Access next month. Competition: Win a Steam key for Nimbatus - The Space Drone Constructor.As I wrote exactly 4 month ago when I started the game, I am a complete newby to these kind of games, and was blown away by the visual quality and great gameplay. If it has also been copied from another drone before, there maybe a problem with duplicate unique IDs (PersistentId) otherwise.Over the last weekend I have finally finished The Rise of the Tomb Raider. The first step might be skipped if you can identify the root element of the sub assembly and you are sure you have created it there. put both files of the destination drone in a zip file and rename that to *.drn.remove its element and paste the one in the cliplboard.search the marker in the destination drone.search for the marker node in the source drone and copy all its child element "Children" including all elements in it.edit the both "DroneData" files in any xml editor you like, I use notepad++ with XML-plugin, you can also use plain notepad but that's more difficult.zip first, I use the TC which doesn't care about that navigate to the drone files *.drn in the explorer and unzip them each to a new folder, maybe you have to rename it to.also add a marker to the destination drone and save that too.a tank with a unique tag like 'my_marker') open the source drone and copy/paste the subassembly and connect it to a "marker" (e.g.To copy a subassembly from another drone you can currently do the following: Implementing subassemblies in a referential way on the other hand is far more complicated indeed. For importing whole drones, I'd suggest to replace their core with an equal sized dummy. Just keep the last copied selection in the clipboard when a new drone is opened. You could even use the clipboard for a really lazy implementation. Just add a button that exports the current selected item and its childs and another to reload that. I wonder what could be the problem here, it should be very easy to implement.
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